Game Worlds Get Real: How Who We Are Online Became Who We by Zek Valkyrie

By Zek Valkyrie

This booklet explores how after two decades of life, digital international video games have developed: the social landscapes inside of electronic worlds became inflexible and commodified, and "play" and "fun" became rational and mechanical products.

• Explains how social stress in electronic groups frequently robs those areas of experimentation and identification play

• means that new applied sciences equivalent to digital fact are not going to revolutionize the media or reason dramatic social change

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